Men's volleyball team in blue jerseys huddling on court before a match

Scoring & Stats Explained

Volleyball stats measure how players and teams perform. The core stats are the kill, ace, dig, assist, block and error. The headline efficiency number is hitting percentage = (kills − attack errors) ÷ total attack attempts. To work it out from your own numbers, use the Stats Calculator.

Hitting %
(kills − attack errors) ÷ attempts
Scores a point directly
Kill, ace, block (stuff)
Defensive saves
Dig
Sets up a kill
Assist

The core stats

Every rally scores a point for one team (rally scoring), so every stat below is tied to how rallies are won or lost. For sets, matches and tiebreaks, see Rules for Beginners.

  • Kill: an attack that ends the rally in your team's favor — the opponent cannot return it.
  • Ace: a serve that scores directly: it lands untouched, or the receiving team can't keep it in play.
  • Dig: keeping an opponent's attack in play (serve receive does not count as a dig).
  • Assist: the touch — almost always the set — that leads directly to a teammate's kill.
  • Block: a block that wins the point directly (a "stuff"). One blocker gets a solo block; when two or three block together, each gets a block assist. Touching the ball on the block without scoring is not counted as a block.
  • Error: a fault that gives the opponent the point — a service error, an attack into the net or out, a ball-handling fault, and so on. Only attack errors count in hitting percentage.
  • Pass rating: a coaching convention, not an FIVB rule. Each serve-receive pass is scored 0–3 (3 = perfect, the setter has every option; 2 = good, some options; 1 = poor, only one option, usually a high set; 0 = no playable pass: an ace, a shank or an overpass), and the average shows passing quality. A 0 is a coaching grade, not a box-score stat: an aced pass also counts as a reception error (RE), but an overpass that stays in play does not. See serve receive.

Hitting percentage

Hitting percentage (also called attack efficiency) is the standard measure of how effective a hitter or team is. The formula is:

Hitting % = (kills − attack errors) ÷ total attack attempts

Attack errors are attacks hit out, into the net, or blocked straight down for a point; serving and ball-handling errors are not included. "Total attempts" counts every attack swing: kills, attack errors, and attacks that stay in play without scoring. The result is written as a decimal to three places.

Worked example

Suppose a hitter records 15 kills and 3 attack errors on 40 total attempts:

(15 − 3) ÷ 40 = 12 ÷ 40 = 0.300

That is read as "a .300 hitting percentage." Because attack errors are subtracted, the number can be negative when a player makes more attack errors than kills; the scale runs from −1.000 to 1.000. Anything around .300 and above is generally considered strong, though it varies by level and by position — middles often post higher percentages on quick sets than outside hitters.

Side-out percentage

Side-out % is the share of rallies a team wins while receiving serve. A high side-out percentage means the team reliably converts the opponent's serve into a point of its own, which is the foundation of consistent play. Its counterpart, point-scoring (or serving) percentage, measures rallies won while serving.

Reading a box score

Match reports and stat sites use short abbreviations. The common ones:

AbbreviationMeans
KKills
EAttack errors
TATotal attack attempts
PCTHitting percentage
AAssists
SAService aces
SEService errors
REReception (serve-receive) errors
DIGDigs
BSSolo blocks
BABlock assists
PTSPoints: kills + aces + solo blocks + half the block assists

Season stats are often shown per set (for example, kills per set = kills ÷ sets played), so players who played different numbers of sets can be compared fairly.

Deep dive: reading the numbers

Why hitting percentage beats raw kills

Kills alone don't tell the whole story — a hitter with many kills but many errors may be hurting the team. Hitting percentage rewards scoring and punishes attack errors on the same scale, so it reflects true efficiency. That is why coaches track it per set and per rotation, not just as a season total.

Team stats vs individual stats

The same stats aggregate to the team: team hitting percentage, total blocks (solo blocks plus half the block assists), total digs, and service aces. Side-out % and point-scoring % describe the team as a whole across its two phases — receiving and serving — and together they explain most of why a set was won or lost.

Where stats come from

Each stat counts a specific outcome of a rally: a kill and an ace end it in your favor; an error hands the point to the opponent. The rules decide what counts as a fault. If any term here is unfamiliar, the glossary defines them all in one place.

Frequently asked questions

How do you calculate hitting percentage in volleyball?

Hitting percentage is (kills minus attack errors) divided by total attack attempts. Attack errors are attacks hit out, into the net, or blocked straight down for a point; serving and ball-handling errors are not included. For example, 15 kills and 3 attack errors on 40 attempts gives (15 − 3) ÷ 40 = 0.300, read as a .300 hitting percentage. It runs from −1.000 to 1.000, so it can be negative if attack errors outnumber kills. Around .300 and above is generally considered strong, though it varies by level and by position — middles often post higher percentages on quick sets than outside hitters.

What is the difference between a kill and an ace?

A kill is an attack that scores directly; an ace is a serve that scores directly: it lands untouched, or the receiving team can't keep it in play. Both end the rally in your favor, but a kill comes from an attack and an ace from a serve.