Queen of the Court
Queen of the Court is a fast, competitive game where small teams battle to stay on one side of the net, called the queen's side or winners side. Challengers rally against the queens; if they win, they cross under the net and become the new queens. It keeps everyone involved in short, game-like rallies, and works with 9 to 20 or more players.
- Type
- Game-like / team
- Level
- Beginner–intermediate
- Players
- 9–20+
- Team size
- 2–4 per team
- Time
- 15–20 min
Also known as: King of the Court, Monarch of the Court, Winners.
Purpose
Practice real rallies — reading, transition and finishing points — with lots of touches per player and a clear, fun reason to compete.
Players & equipment
- At least 3 teams of 2–4 players (9+ players for 3 vs 3).
- Full court (or a narrowed court for doubles), net, a cart of balls next to the coach.
Setup
- Choose one side as the queen's side. The first team starts there.
- The challenger team goes on the other side. In 3 vs 3, players usually cover zone 4 (left front), zone 2/3 (right front, the setter spot) and zone 6 (middle back). See Court Zones.
- The remaining teams wait in a line off the court behind the challengers' end line, beside the court.
- The coach stands off court on the challenger side with the balls (or on the queen's side, if you prefer that the challenger receives the first ball).
Step by step
- The coach sends an easy ball (a free ball or down-ball) to the challenger team, or a challenger serves.
- The teams play out the rally with normal rules: up to three contacts per side.
- If the challengers win the rally, they run under the net (or around it) to the queen’s side. The old queens leave the court and go to the back of the waiting line.
- If the queens win, they stay. The challengers leave, and the next team in line steps on as challengers.
- The next ball goes in right away — keep the pace fast.
- Queens score 1 point for each rally they win while on the queen’s side. Only points won on the queen’s side count. First team to 10, or the team with the most points when time runs out, wins.
Watch it
Video: Get The Pancake - Volleyball Coaching Tips on YouTube. Learn Volley is not affiliated with this channel.
Coaching cues
- “Three contacts.” Use pass, set, attack whenever possible.
- “Hustle on and off.” The next team should be ready the moment a rally ends.
- “Talk.” Call every ball and the plan (“I'll set,” “free ball”).
- “Read and go.” Watch where the attacker is facing and move early.
Common mistakes
- Slow transitions between teams. Fix: the next ball goes in as soon as the new team steps on; teams in line stand ready at the sideline.
- One player taking every ball. Fix: require three contacts or reward a point only for three-touch rallies.
- Rallies that end on the first contact. Fix: make the starting ball easier (free ball instead of serve).
- Unequal teams. Fix: mix teams so each has a stronger and a newer player, or reshuffle every 5 minutes.
Progressions & regressions
- Easier (kids/beginners): 2 vs 2 on a narrow court, allow one catch per side, start every rally with a soft toss.
- Easier: Play cooperative first (count how many rallies each team keeps alive), then competitive.
- Harder: Start each rally with a serve instead of a coach's ball.
- Harder: 4 vs 4, or keep a setter fixed on each side.
- Harder: Challengers must win two rallies in a row to take over the queen's side.
- Harder: Back-row-only attacks, or a bonus point for a kill after a three-contact attack.
Time
15–20 minutes. Use it near the end of practice so players finish with game play.
Safety
Players crossing under the net must wait until the ball is dead and go under at the antenna side or around the post, not through the middle. Waiting lines stay off the court. This game includes jumping and quick direction changes, so warm up first (Warm-Up), land on two feet with soft knees, and see Common Injuries for common volleyball injuries.
Deep dive: why players love it (and why coaches should too)
Queen of the Court packs a lot of decisions into a short time. Every rally starts fresh, so players face many different situations — easy balls, scrambles, overpasses — and must figure them out with only two or three teammates. Because teams of three cover a big court, each player touches the ball often and learns to transition from defense to offense.
USA Volleyball's youth coaching material points to games like “Monarch of the Court” as examples of small-sided play that gives children far more contacts than 6 vs 6. The competitive format adds the pressure that ordinary drills lack, which helps practice carry over to matches.
Frequently asked questions
What is Queen of the Court in volleyball?
It's a game where small teams compete to stay on the winners side. Challengers who win a rally take over that side.
How many players do you need?
At least three teams, so about 9 players for 3 vs 3 or 6 players for 2 vs 2. More teams simply wait in line.
How do you score Queen of the Court?
A team scores only when it wins a rally while on the queen's side. The first team to 10, or the leader when time ends, wins.
What's the difference between Queen and King of the Court?
It's the same game. The name usually matches the team; "Monarch of the Court" is a neutral version.
Is Queen of the Court good for beginners?
Yes, with easy starting balls and small teams. It gives beginners many touches in real rallies.